Online violence against women and girls (online VAWG) is a pervasive problem, impacting the lives of women and girls globally. Government, platforms and civil society organisations around the world are increasingly turning their attention to online VAWG. However, there is a lack of understanding around the role of platform design specifically. To fill this gap, the UK Department for Science, Innovation and Technology (DSIT) commissioned this research to investigate the impact of platform design on online VAWG. The research is intentionally geared towards an international audience so as to further support the work of the Global Partnership for Action on Gender-Based Online Harassment and Abuse.
The research had three key objectives:
To address these objectives, PUBLIC took a four-phased approach including landscape review, stakeholder engagement, design review, and final report. Over 100+ literature sources were reviewed to understand the landscape, which was then validated through 22 stakeholder interviews including both civil society organisations and platforms (social media and online dating). Through this process PUBLIC long-listed 50+ design features available on platforms, and short-listed them to 12 priority features which were both prevalent across platforms and considered risky to users, based on stakeholder interviews.
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Following the landscape review and stakeholder engagement, PUBLIC consolidated findings, brainstormed potential future design opportunities and tested them with the project Civil Society Expert Group (CSEG), a team of 5 leading civil society organisations in online VAWG. With their support PUBLIC designed 4 future-facing design features to elevate women and girls current experiences online through education, reporting, warning users (i.e. moderation) and bulk actions (i.e. responding to harms as a public figure).
The findings were consolidated into a comprehensive 100+ page report, providing critical evidence to inform DSIT and the Global Partnership for Action on Gender-Based Online Harassment and Abuse on the current digital landscape.
Core Findings:
